Rejigger the tree to be more acceptable to dips and the Craft Supernal. If you can Nine-Aeons Whew for 6 charms, you should be able to Dual Magnus Prana.
Charms that are missing have been removed, attempting to keep the most interesting bits together.
General Rulings
- Charms that modify the creation rules of an artifact must be spent as the first roll is performed (Thousand Forge Hands).
- Charms that modify a singular craft must be payed per finishing roll.
- Failing or botching a craft does not prevent additional attempts at creating the particular artifact, but does behove you to start again and acquire a new set of materials and sorcerous reagents.
- A single stunt describing the craft process is applicable to the entire craft. The additional willpower is only applicable to the first roll performed.
- A great way to stunt is to describe the the hours laboured rubbing oils into the blade, or folding sunlight into the jade and oricalcum amalgam to surround a demon's tooth. Talk about the process of bringing a new wonder into the world, and the character's thoughts and feelings doing so.
- Craft charms will create non-charm dice and successes generally unless specifically said so otherwise.
Charm Categories
Power
Do the dice better.
- <book r="Flawless Handiwork Method" %} Explode 10s, repurchase for exploding 6s.
- <book r="Supreme Masterwork Focus" %} Double 6s, and repurchase and pay differently for 8s or 7s.
- First Word of the Demiurge: 6m - Remove 3-of-a-kind from the dice rolled to make a non-charm 10
- Second Word of the Demiurge: 6m - Remove a run of 4 (like 2, 3, 4, 5) to make a non-charm 10
- Final Word of the Demiurge: Upgrade Second Word of the Demiurge to allow a run of 3 (2, 3, 4) to make a non-charm 10.
- Oricalcum Fervor: 1wp - Use 3 un-used successes made so far to add a non-charm die.
- Sacrosanct Delirium: Upgrade to Oricalcum Fervor to make it add 3 non-charm dice instead of 1.
Additional Notes:
- Flawless Handiwork Method and Supreme Masterwork Focus retain their repurchases, and effect the entire duration of the craft.
How do I drive this thing
You roll the dice, and before the craft finishes, may spend motes and willpower to perform charms like the the various Words of the Demiurge and Oricalcum Fervor to attempt to garner additional successes.
Oricalcum Fervor mentions used and unused successes. An unused success is one that is like you had just rolled a success, and it has not been cited as a cost for a charm. Used charm dice are just successes that have been counted for effects like Oricalcum Fervor. If the number of used successes is greater than the number of unused successes, you are just unable to use these charms until enough unused successes are available.
The Words of the Demiurge charms involve removing dice from the dice pool. This means physically picking them up so they are not there anymore. Successes removed in this manner (typically 7, 8, 9, and 10s) are removed from the number of unused successes available.
New Charms
First Word of the Demiurge
- Mins: Essence 1, Craft 3
- Type: Reflexive
- Cost: 6m
Any number of 3-of-a-kinds may be removed from the dice rolled to produce that many non-charm 10s.
A 3-of-a-kind is any set of 3 dice that display the same number like 3 different dice displaying 6. You may do as many at once as you desire, for example removing 3 dice displaying 6, and 9 dice displaying 1 to make 4 non-charm dice displaying 10.
Dice created with First Word of the Demiurge are subject to explosions from effects like Flawless Handiwork Method.
Second Word of the Demiurge
Todo
Final Word of the Demiurge
Todo
Oricalcum Fervor
- Mins: Essence 2, Craft 5
- Type: Reflexive
- Cost: 1wp
- Requires: Flawless Handiwork Method
You may use any number of unused successes to create new non-charm dice. For every 3 successes spent this way, create 1 non-charm die.
Conversion
Convert resource into another.
The effects are generally as follows:
- <book r="Arete Shifting Prana" pg=289 %}: Use crafts for a related craft
- <book r="Sublime Transference" pg=289 %}: Convert sxp <-> gxp <-> wxp
- <book r="Supreme Celestial Focus" pg=289 %}: Level crafts with gxp
- <book r="Unwinding Gyre Meditation" pg=289 %}: Eat gxp from current craft to boost next craft.
- <book r="Spirit-Stoking Elevation" pg=291 %}: Use wxp instead of regular xp for charms
- <book r="Exegesis of the Distilled Form" pg=291 %}: wxp -> xp
Additional Notes
- Unwinding Gyre Meditation may also apply to artifacts within 1 rating of each-other. A •• artifact's gxp may be used to add the effects to a ••• artifact and vice versa.
- Spirit-Stoking Elevation if used in lore charms or other cases will cause those effects to only refund wxp.
Frugality
Reduction of costs and discounts for crafting
- Forge Filling Clangor: More sxp for basic crafts
- <book r="Tireless Workhorse Method" pg=289 %}: 2 x essence major slots.
- <book r="Clay and Breath Practice" pg=290 %}: Earn (Rating + Essence)sxp when you roll more successes than the number of craft xp used for the roll.
- <book r="Spirit-Gathering Industry" pg=290 %}: Reduce cost of rolls for superior projects by (essence) min 3.
- <book r="God-Forge Within" pg=921 %}: 2 permanent legendary slots
Additional Notes
- Tireless Workhorse Method may be repurchased.
- Clay and Breath Practice is an essence 2 charm.
Cascade
A straight line in the order listed above.
New Charms
Forge Filling Clangor
- Craft 2, Essence 1
- Permanent
The number of sxp you obtain from fulfilling an objective on a basic project is increased by 2, and you receive an additional sxp for completing all 3 objectives.
Aspiration
Creation of resources.
Aspiration is the advancement of Conversion (changing one thing to another) and Frugality (not spending).
- <book r="Peerless paragon of Craft" %}
- <book r="Supreme Perfection of Craft" %}
- <book r="Divine Transcendence of Craft" %}
Additional Notes
- Peerless Paragon of Craft requires Clay and Breath Practice, and Sublime Transference, and is now an Essence 2 charm.
Cascade
A straight line in the order listed above.
Planning
Charms that reflect the genius foresight of the Solars. These generally reflect the panning and prior thought to making things happen.
- <book r="Thousand-Forge Hands" %}
- <book r="Ever-Ready Innovation Discipline" %}
- <book r="Vice-Miracle Technique" %}
- <book r="Wonder-Forging Genius" %}
- <book r="Dual Magnus Prana" %}
- <book r="Words as Workshop Method" %}
Additional Notes
- Dual Magnus Prana and Words as Workshop method require the craftsperson to be introduced to at least Terrestrial Circle Sorcery or it's equivalent.
- Words as Workshop Method additionally requires Craftsman Needs No Tools
Cascade
todo
Spontaneity
Craft things as the need arises.
- <book r="Craftsman Needs No Tools" %}
- <book r="Shattering Grasp" %}
- <book r="Bright-Forging Prana" %}
Additional Notes
- Craftsman Needs No Tools requires Craft 2
- Shattering Grasp requires Craft 3
Cascade
A straight line in the order listed above.
Durability
The strengthening of creations to resist the weathering of time, battering rams, or the wyld.
- <book r="Durability-Enhancing Technique" %}
- <book r="Object-Strengthening Touch" %}
- <book r="The Art of Permanence" %}
- <book r="Chaos-Resistance Preparation" %}
Additional Notes
- Durability-Enhancing Technique requires Craft 2
- Object-Strengthening Touch requires Craft 3
- The Art of Permanence requires Craft 4
- Chaos-Resistance Preparation requires Craft 3, and one of Lore, Integrity, or Occult 3.
Repairing
- <book r="" %}
- <book r="Breach-Healing Method" %}
- <book r="Realizing the Form Supernal" %}
Additional Notes
- Breach-Healing Method requires Craft 3, and one of Lore or Medicine 3.
- Realizing the Form Supernal requires Craft 4.
Cascade
A straight line in the order listed above.
Reforging
Improving or reiterating on a particular Artifact.
- <book r="Design Beyond Limit" %}
Additional Notes
- Design Beyond Limit requires Craft 5, Durability-Enhancing Technique, and Crack Mending Technique
Cascade
It's one charm dude.
Mastery
Effects that demonstrate the complete competence of the Solar exalted, making the miraculous real.
- todo
Additional Notes
todo
Cascade
A straight line in the order listed above.